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Hall of Storm Giants | Dungeon Module | AFR
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Hall of Storm Giants | Dungeon Module | AFR Is a Magic: The Gathering Card From Adventures in the Forgotten Realm
Card Text
If you control two or more other lands, Hall of the Storm Giants enters the battlefield tapped.
T: Add U.
5U: Until end of turn, Hall of the Storm Giants becomes a 7/7 blue Giant creature with ward 3. It's still a land.
Flavour Text